Ushbu maqola oʻzbek nikoh marosimlarining anʼanaviy oʻziga xosliklariga, xususan, kuyov va kelin rollarining ifodasiga bagʻishlangan. Tadqiqotda turli hududlarda nishonlanadigan nikoh marosimlaridagi milliy urf-odat va rasm-rusumlarning roli tahlil qilinadi. Oila institutida kuyov va kelin obrazining shakllanishi, jamiyatdagi maʼnaviy qadriyatlar va axloqiy qarashlar asosida aniqlangan farqlar koʻrib chiqiladi. Ushbu maqola, shuningdek, nikoh marosimlarida amal qilinadigan qadriyatlar va ularning zamonaviy jamiyatga moslashuviga diqqat qaratadi.
Ushbu maqolada asosan o‘quv jarayonida axborot texnologiyalari va didaktik vositalar yordamida ta‘limni rivojlantirish va foydalanish haqida tadqiqotlar olib borilgan va ma’lumotlar keltirilgan. O‘quv jarayonida axborot texnologiyalari va didaktik vositalar yordamida o‘qitishni tashkil etish, oʻqitishda axborot texnologiyalari va didaktik vositalardan foydalanishning nazariyasi va amaliyotini tahlil qilish, dars mashg‘ulotlarida axborot texnologiyalari va didaktik vositalaridan foydalanishning psixologik va didaktik yondashuvlarini aniqlash uchun o‘qituvchilarning kasbiy kompetentligini shakllantirish va jamiyat talablariga munosib yangi dunyoviy tafakkurga ega bo‘lgan o‘qituvchilarni tayyorlashning sifati va samaradorligini keskin ko‘tarish zaruriyati belgilab olindi.
This article, firstly, will allow us to thoroughly study the work of the great Russian writer A.P. Chekhov, and secondly, will help to reveal the functions of artistic details through his stories. Thirdly, in the stories of A.P. Chekhov we can see not only lexical features and style of the text, but also certain details that give the work a special character, which play a very important role in his stories. It should also be noted that the use of such subtlety in the stories of A.P. Chekhov indicates some feature of the hero or his behavior, since such details teach us not only to analyze life, but also to know the human psyche through details.
This article examines the impact of gamification in English language learning through the use of digital games. Gamification integrates game elements—such as rewards, levels, and progress tracking—into educational settings to increase motivation and engagement. The study explores how platforms like Duolingo and Kahoot use game mechanics to create interactive and enjoyable language learning experiences. Key aspects like motivation, adaptive learning, and social interaction are analyzed, along with challenges such as balancing entertainment with educational outcomes. The article highlights the potential of gamification in enhancing language acquisition and suggests directions for future research.