The article analyzed the special physical and functional training of qualified boxer-students and the indicators of their development during the academic year. It was found that despite the fact that the level of development of the surveyed boxers in terms of physical and functional fitness was low compared to the sample indicators, by the end of the academic year, their development signs turned out to be insignificant. Therefore, it shows that the purposeful use of activities to develop these skills is not given enough attention in the classroom.
A few features of using games to teach Chinese in the classroom are covered in the article. Games are unquestionably a fantastic approach to keep students motivated, aid in the gradual acquisition of vocabulary and grammar, and support the successful introduction of new material. Azart sparks a student’s curiosity, which in turn propels advancement. The youngster advances to new language learning levels as a result of studying the content through the game and developing the idea that learning Chinese is a lot of fun.