Ushbu maqolada Buxoro amirlarining saroylari, ularning joylashgan o’rni. Dastlab Kogondagi saroy Buxoro shahrining ichkarisida qurilishi koʼzda tutilgani, ammo Buxoroning koʼzga koʼringan diniy ulamolari bunga qatʼiy qarshilik koʼrsatishgani haqida, buning sababi, diniy ulamolar gʼayridinlarning Buxoroga kirishlariga moneʼlik qilishadi. Shundan soʼng saroy Buxorodan 12 km sharqiy qismdagi “Yangi Buxoro”, keyinchalik Kogon deb atala boshlangan shaharchada qurilishi toʼgʼrisidagi yagona toʼxtamga kelishganligi haqida ma’lumotlar bayon etilgan.
Ushbu maqolaning dolzarbligi quyidagi bir-biriga bog‘liq holatlar bilan belgilanadi: birinchidan, milliy innovatsiya tizimi shakllanishi hozirgi davrda juda sekin yuz berayotgan va qarama-qarshiliklarga ega bo‘lgan ja rayon bo‘lib, uning samaradorligini oshirishga qaratilgan chora-tadbirlar majmuasi ishlab chiqish zaruriyati mavjud. Buning uchun milliy innovatsiya tizimi, innovatsion iqtisodiyot mohiyati va mazmunini o‘rganish bo‘yicha tadqiqotlar olib borilishi, milliy innovatsiya tizimining konseptual modelini aniqlashtirish talab etiladi. Ikkinchidan, milliy innovatsiya tizimlarini shakllantirishning turli modellarining yuzaga kelishi va ularning eng samaralisini tanlash muammosi innovatsion rivojlanish modellari tasnifini shakllantirish zaruriyatini belgilab berib, bu mamlakat innovatsiya tizimining hozirgi bosqichdagi holatiga baho berish hamda uni rivojlantirish istiqbollarini aniqlash imkonini beradi.
The article examines the importance of language skills in the modern world, their impact on personal and professional development, as well as the requirements of the modern labor market for knowledge of foreign languages. The topic of communication and cultural exchange through knowledge of foreign languages is highlighted. Next, gamification as a learning method is studied, its principles are determined and successful examples of its use in training are considered. An individual approach to language learning is also discussed in detail, including the importance of understanding individual characteristics and developing personalized curricula. Special attention is paid to gamification in language teaching, its features and advantages, including assistance in mastering complex structures, formation of motivation and improvement of memorization of material. In conclusion, the concept of language learning using gamification is highlighted and a case study on the use of gamification in teaching English to high school students is presented. The analysis of the methodology, the level of students' language skills and feedback from teachers and students allow us to conclude that this method of teaching is highly effective.